WORK IN PROGRESS:
CHANGES V140:
- Many Atomic Bomb tweaks.
- Atomic Bomb light is now a mix of real light and post-processing.
- Added Construction Repeater, press F9 after 2 consecutive constructions (https://www.youtube.com/watch?v=BpJl0HwzUIs).
- Added Minerva AI Units, they can launch weak Minerva Shots (https://www.youtube.com/watch?v=jOroMqBIRRo).
- Tweaks on Minerva laser effects.
- Players now can get money Suit Cases stuck inside ruins.
- AA Launchers now can lock on flying land vehicles.
- Fixed Patrimony inconsistence (duplicated players and more).
- Simpler vehicles have more chance to be Fedidex in Raid Training Mission.
- Tweaked Fly Nitro car speed.
- Updated script.txt to fix the Futura Tank BE kick.
- Reworked the base turrets behaviour.
- Players with legs hurt can run only at 2X speed.
- Added a new Raid Training Mission base.
- Ryan Zombies don't spawn when player is in his base.
- Player using possession on AI is now revealed after punching an AI.
- The efficience of the anti missile dome was decreased for high cadence weapons.
- Players now enters in combat mode when fighting AI units.
- Players don't fell hungry while in combat, but after combat the hunger increases a lot.
- Added abilitie that allows 4 extra small jumps on the PVE/Safezone super jump.
- Players now can't use jump (any level) when prone.
- Zombies now don't give ammo when killed with the Plasma Rifle (GX - M82A2000 mod).
- Limited the Sky Dive maximum distance.
- Now you can use Minerva and Atomic Bomb on Arty rockets (Sandstorm and others).
- Visual Tweak on Atomic Bomb grass movement and shake.
- Now the player dig the full trench (trench alt+i item) in just one second.
- Added more than 30 zombies new sounds.
- Now only you and your friends see your Personal Tracer (alt+i item).
- Reduced default maximum Fog to 5% (BRPVP_weatherFogOnOvercastOne = 0.05;).
- Attacking Uber AI units now take more time to go back to his group.
- Red Kriptonite now don't kill Lazarus but hurt hin 60%.
- Reworked Zombies Mechanic for a more interesting experience.
- Vault can be opened anywere, but without the Vault Anywere Perk, price is high.
- Tweaks on Minerva Shot.
- The items kriptonites, scanners, base bombs, spawn zeds and dig trench now can be used from a drone.
- Added new zombies death sounds.
- Tweaks on Good Peter mission super explosion.
- Players tracers (everyone can see) are on by default (BRPVP_forceTracersToAllPlayers = true;).
- Zombies on Fort Defend now make the player move more to get the kills.
- Fixed AI units fall from the sky on the Raid Training Mission.
- Reduced the Atomic Bomb radiation time.
- You can disable the Zombie Spawn Item on PVE area (BRPVP_spawnZombiesItemOnPve = true/false;).
- You can disable Fuel Gallon Plant on PVE area (BRPVP_fuelGallonCanExplodeOnPVE = true/false;).
- Fixed Repel Force stuck players above the safezone dome.
- Atomic Bomb: trees and walls now fall to the correct direction.
- Fixed low fps when using the Car Fly Nitro.
- Now HMG, AA and AT Turrets on player bases engage on Flying Nitro Land Vehicles.
- Player now can know if a turret is engaged on hin and if it can see hin.
- Added chance var to find Atomic Bomb on AI loot (BRPVP_atomicShotChance = 0;).
- Added chance var to find Pride Atomic Bomb on AI loot (BRPVP_prideAtomicShotChance = 0;).
- Added chance var to find Franta Mine on AI loot (BRPVP_baseMineChance = 0;).
- Kill Base Turrets now gives XP.
- XP needed to activate all abilities changed from 5 to 2 millions (BRPVP_xpToBuyAllPerks = 2000000;).
- Now when the spected player leaves the server, the nearest player get spected.
- Now players can farm and craft while holding a weapon.
- Player Spawns on bases are now more protected against enemy players.
- Fixed shotgun shots colliding with BRPVP tracers.
- Use shift+e on loot with flares now gives the flare money to the player.
- The Fedidex box now fall on the position where player called it.
- New players now have a Super Run of 1.5X.
- T-100 Railgun tank now is unavaliable on Infantry days.
- Added new XP source: Cure and Repair.
- Tweaked smoke direction of Land Vehicle Fly Nitro.
- Fixed drones in use get moved to Magus World by the server.
- Added an alert sound when the player move the head items to the ground.
- Head items are now saved when player logout, items come back when player relog.
- Tweaked Minerva Soldier AI Unit.
- Added Minerva Soldier 3D icon like Alien Soldier.
- Blocking smoke now don't activate the sixth sense abilitie.
- Fixed Water Super Run damage on beach.
- Other Water Run fixes.
- Try to fix stuck player case when player fall on super run.
- Added Auto Open Map Doors perk.
- Fixed Zombies not killing players and AI units.
- AI units killed by zombies now always turn into a zombie.
- German translation by gonnes from BRPVP A New Day server.
- Players now can put a Label in each of his Personal Vaults.
- Players now can see on menu how much occupied are the Personal Vaults.
- Special Climb now work on Castle Walls.
- Fixed extreme terrain deformation in one of the Raid Missions.
- Added 6 more Vehicle Dismantle places.
- Tweak on Special Climb mechanic.
- Partial French translation by gonnes from BRPVP A New Day server.
CHANGES V139:
- Fixed mission PVP and Radio areas turning into a Sanctuary place after deactived.
- Fixed a bug that can affect Bot damage done by players.
- Added Atomic Bomb animation.
- Added Atomic Bomb light flashbang.
- Added Atomic Bomb light and blast damage.
- Added Atomic Bomb sounds and quake.
- Added player bases destruction by the Atomic Bomb.
- Added simulation to make bomb work if away from players.
- Added alternative Pride Atomic Bomb.
- Added blindness player state caused by Atomic Bomb light.
- Added "Simple Delete" death mode for AI units and zombies.
- Added PVP area around the Raid Mission.
- Added support to SQF Discord Embed Builder (https://github.com/ConnorAU/SQFDiscordEmbedBuilder).
- Personal Smart TV moved up a bit to allow zombies to pass bellow it.
- The safezone exit protection time is now just 10 seconds.
- Added Miraculous Eye Drop item to heal blindness.
- Added Anti Atomic Bomb item that can fixes bases with more than 20 damaged objects.
- When cleaning a vehicle wreck, the objects attached to the vehicle are deleted.
- The Altis custom bridge piers are now simple objects.
- When a player fixes his base, the raid state is renewed if the base is on raid.
- Admins now can move alt+i items to other players even if they don't have the item.
- Decreased server start time on high populated databases (pre V138 load speed).
- Now you can kill a AI unit that is turning into a zombie.
- Now some AI observed by Sixth Sense abilitie will know player position (counter Sixth Sense).
- Added native compatibility with the Plasma Rifle Mod (GX - M82A2000).
- Tweaked Red and Green lines on destroyed bases objects to not affect client FPS.
- Added Auto-Fix for when player is trow to infinity by Arma 3 bug.
- Tweaked spoted players marks on map.
- Increased maximum possible damage on Lazarus with higher caliber weapons.
- Players repeled by Safezones now don't take fall damage.
- Tweaks on AI and AI Vehicles possession items.
- Protected Missions from loot and money steal with the AI Possession item.
- A player now can't flood another player with Squad invites.
- Added random kriptonites to the center of the Atomic Bomb site.
- Now when fighting Lazarus, BRPVP inform players to shot it's head.
- Now when fighting Alien Soldiers, BRPVP inform players to shot it's head.
- The Ear Plugs is now more effective.
- Added the RHS Russia vehicle 9P129-1M (9M79B) with Nuke (deleted after use).
- The plane Tu-95MS6 Bear (CUP) is now more expensive and deleted after Nuke use.
- Reworked the Squad Invite system to make it more robust and coherent.
- Added Oficial Support to the X-66 Mammoth Tank (Mod).
- Added item Mammoth Rearm for Mammoth Tank Mod (normal rearm won't work).
- Added Franta Mine Detection Level 2 abilitie.
- Scanners now don't detect the Player Magnet Items.
- Added Anti-Lazarus Mission: The Good Peter Mission.
- Created Resizable Super Bomb for Good Peter Mission.
- Some tweaks in Lazarus mission based on Good Peter Mission.
- Lazarus will try to kill Good Peter if they meet in the same city.
- Now you can brake the Super Jump by pressing "s" one or more times.
- Admins now can start a Lazarus Hunt and Good Peter missions.
- Added support for the Zombies and Demons mod (Ryan Zombies).
- Now you boost the Super Jump by pressing "w" one time.
- F5 to F8 are now hotkeys the player can set to use items like the Uber Pack.
- Players can press Shift + F5 to F8 to see the item assigned to the hotkey.
- Added BRPVP Dynamic Weather.
- Now Ships can cross the custom big bridge in Altis.
- Fixed random Fog changes by the Arma 3 engine.
- Added Weather Forecast abilitie (skill).
- Added BRPVP integration with the mod TV Guided missile (SPIKE NLOS).
- Added BRPVP side forced fixes for Zombies and Demons bugs.
- XP needed to have all abilities is now 5 millions and not 6 millions.
- Alien Soldiers now stop the hunt after 10 minutes.
- Fixed BRPVP trying to use kriptonites on dead units (Alien etc).
- Changed default ground View Distance to 2000 meters (from 1500).
- Changed default flying View Distance to 4000 meters (from 3000).
- Fixed bug when opening parachute while doing a super run jump.
- Added abilitie that makes the Magnet Item better (auto-get items from dead AI and boxes).
- Tweaked Minerva for less fps hit and made it a bit less powerfull.
- Change in database to allow more than 2 billions on bank (thanks sem).
- Destroyed LandVehicles now burns for less time to save particles for other effects.
- Fixed bugs reported by the community.
- Fixed bugs related to the Peter Bomb and Atomic Bomb kill code.
- Added Chinese and Russian translations (thanks WuYaoMao and zhaleks).
- The Pride Atomic Bomb is now 50% stronger.
- Tweaked Ear Plugs volume.
- Added Wind to the BRPVP Weather System.
- Added custom place Saint Conrad Maritime Airport on Altis (thanks to Conrado).
- Players now can lock on another player when in a armed one sit plane/jet.
- Ryan Zombies now don't spawn on strange situations like when player is in a vehicle.
- While the player is possessing another body he can't do some actions like use Uber Pack.
- On the Gear screen (default key "i") players can press "m" to move many items at the same time.
CHANGES V138:
- Now you can force tracers to all players (BRPVP_forceTracersToAllPlayers = true;).
- Now you can force tracers to all AI units (BRPVP_forceTracersToAllAiUnits = true;).
- Tweaked Personal Shield placement.
- Now the XP and Abilities screens are transmited to spectators.
- Now the Patrimony screens are transmited to spectators.
- Now spectators can force their view distance while specting.
- Fixed stuck dead AI to Zed when using HC and tweaked the code.
- Fixed bug that allow use of Minerva Shot inside safezones.
- Added Protection for players leaving safezones (BRPVP_safezoneProtectionOnExitTime).
- Fixed a bug when moving flags that don't allow you to place it too fast.
- Fixed a flag Glitch that can be used to fly anywhere.
- Fixed a bug that make some Base Flying key combinations use items.
- Added a percentage variable (0-1) that can decrease AI count on Player Missions.
- Added Raid Training mission that copy a random player base for everyone to raid (BRPVP_raidTrainingMissionRun = true;).
- Fixed wrong "Press Space to Cancel..." message when using Base Bomb item.
- Some AI units can be immune to the Sixth Sense Perk (BRPVP_sixthSenseAiImmunePerc = 0.2;)
- Now is possible to use the Special Climb on the Bases Big Floor.
- Super Jump penalty for hacking in PVE changed from 3 to 1 day (BRPVP_pveDaysWithNoSuperJumpWhenHack = 1;).
- Fixed Move to Magus World option not available sometimes.
- Changed Map Circle Abilitie from +35% to +25% to try to avoid Arma 3 map crash.
- Increased Base Boxes space from 4000 to 10000 and doubled the price (for less boxes).
- Fixed vehicles turn on lights when the Strong Crane is used.
- Hack speed intreased by 25% (BRPVP_hackCycleTime = 0.75;).
- The Hulkus Pills time outside bases is now 120 seconds.
- Now you can destroy Franta Mines by shooting at it.
- Increased the area of the Remove Grass item.
- Added the Super Big Base Box in the Special Construction Kit.
- House Climb (not Special Climb) is now more realistic and is possible to climb to windows and entrances.
- Increased number of explosions when using the Base Bomb.
- Players don't go on Para Fall animation on high bases when jumping or falling.
- Reduced the visibility of bases objects on map for better performance.
- Base turrets now generate less smoke when hit and the smoke don't affect the turret operator view.
- Changed the explosion of a dying base turret to a weaker explosion.
- The code that show the BRPVP actions now only run intensively when the action menu is visible.
- Doors and glasses of the local base buildings (CVL buildings) are syncronized on all machines.
- Now the Magnet Item Recharge action works better to put the items out of your vision.
- Fixed serious bugs with Magus World vehicle dupe and wrong barrier positions when not using HC.
- Fixed wrong Magus Barrier position for joining players after another player moves it (when no HC is used).
- Optimized the save of Boxes and Vehicles items on database to avoid save problems.
- Now it's possible to read many Journals to try to improve you Coupon Discount (5% - 20%).
- Added 4 more flares with the value of 500K, 1M, 2.5M and 5M.
- Increased the money given by the Radio Units in the Radioactive Area.
- Tweaked some Raid Related sounds volume (Special Climb).
- Tweaked the label of Magus Barriers more than 10 meters away from the player.
- The reward for minor missions has been significantly improved.
- Added MPLS launchers to some AI units on the Radioactive Area.
- Added RHS Russia and RHS USA units to BRPVP Missions if mod in use.
- Added RHS Russia weapons and explosives on trader.
- Added RHS Russia Tanks and Helicopters on traders and Vehicle Mission.
- Added RHS and CUP labels on items and vehicles in traders.
- Reworked Aura Light based on Player health.
- Players now need 10 seconds to fully recover all unconcious wounds after revived.
- Fixed a bug in the "Give alt+i Item" menu.
- Fixed Uber Attack generating lots of Destine Arrows when destine is unreachable.
- Added more XP Sanctuaries in BRPVP Chernarus Redux.
- Fixed Magus Barriers stuck inside rocks on caves.
- The stronger the radiation to which the player is exposed, the greater the XP gained.
- The scanners now detect items on ground.
- Increased the money reward of Destroy vehicles.
- Fixed buggy Super Jump on slopes.
- Fixed Turn Into Bandit Item not working.
- Dead AI units now appears on map as a purple dot.
- Added the abilitie Open Parachute Anywhere.
- Decreased the frequency of the player's groans from radioactive damage.
- Added a bridge in the Gulf of Pyrgos (Altis), by Conrado (extra_constructions.sqf).
- Now by default you can insure Helicopter 6 times (BRPVP_insuranceTimesLimitHeli).
- Fixed parachute not work sometimes.
- Sixth Sense now don't work with Lazarus.
- Increased Sky Dive initial intensity when using the Player Launcher item.
- Added Ulfan Soldiers, genetically modified by aliens.
- The Green Kriptonite now kills the Ulfan soldier.
- The Red Kriptonite now kills Lazarus.
- Fixed the elevator showing wrong destinations.
- Uber Backpack fast landing abilitie is now more effective at the last meters.
- After tripping using the Super Run, the player gets up faster.
- Now players can farm destroyed vehicles.
- Fixed a bug related to players forced tracers option.
- The Minerva Shot explosions now generate less smoke.
- Fixed floating destroyed stone walls on last Charlie mission.
- Bases: Now you can take control of the Destroyer and Aircraft Carrier doors.
- Now you can select a specific pilot to add ammo on two places helicopters.
- Fixed End key not canceling Uber Backpack travel.
- The Level 2 Turrets life was increased by 33% (BRPVP_turretHeadDamageToDieLvl2).
- Added smoke on the destroyed Air Convoy loot boxes.
- Fixed player stance position when flying with the Uber Backpack over a player base.
- Fixed a bug in Charlie Mission 2 (Altis).
- Added a small delay on Turrets death explosion (BRPVP_turretDeathExplosionDelay).
- Tweaked Lazarus teleport mechanic and added visual effects.
- Base Signs Text appears faster when you are near it.
- Now there is a chance of Lazarus reload his weapon without move.
- BRPVP is now compatible with SQL Mode "ONLY_FULL_GROUP_BY".
- Query change to avoid callExtension to reach size limit and stuck server on start.
- Players now can turn on/off the Nature Effects in the F2 menu.
- Now you can use Spot Services even on players that don't have spot credits.
- Greatly increased the price of Spot Services.
- Tweaked how players are spoted by Spoting Services.
- You can't use X-Ray vision on the object you are standing on or touching.
- Now you can use the X-Ray item with your weapon on hand.
- Added the Double Smoke abilitie, that trow an extra Smoke Grenade.
- Added RHS USA Vehicles compatibility to BRPVP.
- Now the menu on Vehicle Traders have colored images of the vehicles.
- You can't upgrade the Big Box, the availability of this option was a bug.
- Fixed Towned vehicles getting moved to Magus World automatically.
- Added a Grab On/Grab Off icon on Construction Mode.
- Now is more safe to use Super Run on bases ramps.
- Objects now are better positioned when starting constructing.
CHANGES V137:
- Fixed base turrets not attack players using personal bush.
- A punch in middle air is not buggy anymore and decrease player velocity.
- Now it's possible to destroy base gates with 15 base bombs.
- Now you can set the number of random boxes in cities, militar areas, and custom places.
- Fixed Minerva Shot don't give the kills to the shoting player.
- Changed the type of the Minerva Shot explosions.
- Decreased percentage of AI that turn into zombies by default.
- Player stay safe from AI units for 13 seconds after using the auto-revive item.
- Added 3 super big Tanoa Offices to BRPVP construction Kits.
- Added elevators to the 3 new Tanoa super big Offices.
- Changed the type of the Minerva Shot explosions.
- Fixed Base Bomb item showing wrong number of bombs needed.
- Now the mission Charlie Final comes after 3 randonly choosen Charlie Normal missions.
- Fixed game crash due to inexistent objects in Admin Construction list (thanks Conrado).
- It is now possible to destroy the glass of base buildings.
- Minerva Shot now can be used on vehicles with missiles or rockets.
- The anti-missile Dome now join forces with other near Domes for better protection.
- Now by default the anti-missile Dome defends aginst Arty attacks.
- Map icons appears again on the Vant Terminal and Arty Computer screens.
- Vant Terminal and Arty Computer screens are now transmited to spectators.
- Fixed the light of the Aura Light ability not following the drone in use.
- Fixed the spectator light not following the spected drone in use.
- Mines are deleted in the area before Big Missions spawns.
- No more floating players mines after Big Missions are deleted.
- Added Special Climb on the player Action Menu.
- Increased the number of destructible buildings in Charlie missions (by Price).
- Fixed floating objects after some missions buildings are destroyed.
- Fixed invisible AI units when spectanting other players on servers with HC.
- Player now don't go into fall position while jumping or climbing over 100 meters.
- Added money penalty for when player dies, off by default.
- Players can now only see the Abilities and XP of friendly players.
- Base Turrets now just search not visible players for 20 seconds.
- Fixed Crane animation bug if there is no unit/player inside the vehicle.
- Crane now works if the vehicle is in a weird position above an object.
- AI units and vehicles that attack bases now arrive at the base faster.
- Now when using the Land Vehicle Nitro Fly you can turn left and right.
- Now the Key Vehicle Mission show on map the level of the vehicle.
- When the player is in a XP Sanctuary he receives a message to press F2.
- The free vehicle for spawning players now last for 2 hours by default.
- Fly Nitro now can stay in cruise flight for 10 seconds.
- Safezones speed limit is not aplicable to vehicles using Fly Nitro.
- Added a 3D and map icon that show the position of the last vehicle used.
- Tweak on dead AI units "Move Items to Ground" option.
- Now you can brake your vehicle by pressing S when using Fly Nitro.
- Now the player's hunger does not increase when he is in the safezone.
- Players can't use Shift+F to find hidden AI units anymore.
- Kill an enemy base turret or get killed by it now start or renew raid time.
- Kill a base player or get killed by a base player now start or renew raid time.
- Raid time since last event changed from 1 hour to half an hour.
- The abilities screen now have bigger letters and many pages.
- Added abilitie to double the Personal Vaults cargo size.
- Added Sixth Sense abilities: Level 1, 2 and 3.
- Fixed a serious bug with Smart TV that prevent players from joining the server.
- Added a abilitie to increase the map view circle.
- Added themed AI units on the radioactive areas with special items.
- Vehicle Fly Nitro is now a abilitie with 3 levels.
- Admins can set now up to 20 Personal Vaults to a player.
- The shift+e box is now smaller to not block the player view.
- Special Climb is now part of the Climb Abilities sequence.
- Base friends have a damage cut of 80% on each other when in the base.
CHANGES V136:
- Added new map visualization that bypass the never fixed Arma 3 map crash bug.
- Increased spectator precision when seeing map.
- Now you can turn, shot and use most keys when doing a Uber Jetpack travel.
- All khaki gas tanks are now deleted if the zombie using it get deleted.
- Bases are now draw on map (BRPVP_showMyBasesOnMap = true/false;).
- Removed a redundant MySQL connection.
- Fixed missing Russian and Chinese translations.
- Shift+e player box is now hide on Bus travel.
- Fixed zombie death delay when fps is low.
- Fixed delay on AI death money sound.
- Added random loot boxes in cities, militar areas and in interesting places (Altis).
- Map crash test is off by default.
- Performance optimization on the AI Simulation System.
- Spectators now can see the spected player dead player boxes.
- Shift+e: Now you don't need to put items on ground to join with another items pile.
- Now destroying a turret with an armored vehicle does not increase its level.
- Now spectators can see when a player is in the driver or gunner position of a drone.
- The starving message is now more visible.
- New players starts with 5 food items.
- New players now start with random farm, craft, construction and general alt+i items.
- Player attached objects (shift+e, magnet items, etc) are hide on bus travel.
- All base boxes now have the same cargo size (configurable).
- Base boxes can be upgraded adding 50% more cargo space.
- Increased cargo space of special vehicles like trucks and transport helis.
- Fedidex box now auto destroy after empty.
- Upgraded the anti-missile dome laser with new function drawLaser.
- Now you can set the share of a map house after using the God Mode House item on it.
- Admins now can attach them selfs to a player.
- Fixed a bug in Base AI Attack when someone move his base flag.
- Newers players icon now appears in spectator mode.
- Now a player just enters in combat mode if he shot in the direction of an enemy.
- Added Minerva Shot item that uses a launcher to create a big esplosion.
- Fixed some fake projectiles and explosions not damaging AI units.
- Spectators now see construction of trees and no-class objects.
- Tweaked F2 and F3 menu navigation.
- Players can't use the AI control item on the Insurance trader units anymore.
- Altis: the 5 first Charlie missions (by Price) now spawn randonly.
- Now the Possesion items are canceled only if you walk more than 10 meters.
- Players now can use super run on bases over water and ships.
- Fixed player doing Super Run without run animation.
- Fixed low HC performance making half AI units run on server.
- Fixed admin spawned level 2 turret turning into level 1 turret.
- Jumping zombies does a lot less anoying useless explosions.
- Fixed Huron heli never land for roaming AI to leave.
- Tweaked number of rockets given by dead zombies when killed by rocket launcher.
- Increased performance of AI corpse clean code.
- Admin messages and auto messages are bigger now.
- Added land vehicle Fly Nitro (shift+www on land vehicle).
- Dead AI units weapons don't stay floating in air anymore.
- Now you can use the Torque item from inside the vehicle.
- Now you can use the vehicle crane anytime and also from inside the vehicle.
- Players now can start the Super Run (shift+www) on the water.
CHANGES V135:
- Added limits for the franta mine (outside and inside the base) and logics to ensure this limit.
- Decreased base turret skills (BRPVP_autoTurretSkill variable).
- Fixed a bug in the Revive Dead Bases admin menu (F3).
- The last vehicle used by a player takes more time to go to Magus World.
- When possessing someone your player now goes crouch for better protection.
- New City Spawn Timer visual, to catch player attention.
- New random position mission by Maske (all Maps): Spec Forces.
- New Malden special mission: Haunt House by Maske/Donnovan.
- Tweaks in Magus World barrier placement.
- Missions base turrets now react if shot by an possessed AI unit.
- Default bank limit is now 100M, and 140M or 200M with XP abilities.
- Admins now have all abilities activated by default.
- By default complex local building (local doors open/close) are disabled now.
- Shift+e (get items on ground) will not override drones commands when controlling a drone.
- Fixed some missing Chinese translations, thanks to WuYaoMao.
- Added Smart TV on the Special Construction Kit.
- Added Security Camera item that send images to the Smart TV.
- Added Personal Smart TV on alt+v.
- Better placement of Spec Forces mission.
- Now more objects can be destroyed in various missions.
- Fixed Personal Tower wrong position when opening it in water bases.
- Fixed code problem making some commands intermitent (ctrl+4 on map, for example).
- Fixed can't leave some vehicles even if there is no building blocking the exit.
- Tweaked Strong Crane to make it fail less, specially with big vehicles.
- Double XP day now don't double the XP admins give to a player.
- Fixed chance of Zombies stuck attacking itself when they comes from a dead AI unit.
- Base residents can fly over 100 meters with Base Fly (shift+1).
- Admis can fly over 100 meters without going to Free Fall animation.
- Added Trench item that dig a trench on player position.
- Workaround for bug in Arma 3 2.10 on the function nearestObjects.
CHANGES V134:
- Added config variable to enable old See-All-AI-Perk where terrain don't block view.
- Fixed: When spectating, the rookie status shown is that of the spectator, not the observed player.
- Added new alt+i items to the classified add shop.
- Server admins can set a Infantry Day where powerfull armed vehicles don't work.
- Improved server FPS when using HC.
- Now, when AI units are frozen, their resources are disabled, saving more FPS.
- Fixed zombies never give loot when die (V133.1 bug).
- Now, after many fixes, vehicles will have some permanent damage.
- Added a Vehicle Full Fix action that consumes the Tool Kit.
- Added jump sounds to the Super Jump.
- Increased number of AI units on the simple missions.
- Server FPS icon: 25 or greater - Full Green, 7.5 or less - Full Red (configurable).
- Fixed some empty vehicles not immediately show damage after hit.
- Increased monitoring rate of server and HC fps to admins.
- Fixed wrong number of AI units (less than real) on BRPVP logs and simulation info.
- Fixed Weak-AI-Around small groups shoting each other.
- Increased Uber safe travel height in map Malden.
- Decreased Spawn Cities Lock Time after player dies.
- Now all "playSound" sounds on a player are also played on it's spectators.
- Hitting something when using Super Run Level 3 will mostly don't kill you.
- Players Jets now can Lock Target on other players.
- When using Super Run Level 3 you can walk over water like our friend.
- Players can fly into their bases without needing to be building (shift+1).
- Now Auto-Spawned Map Vehicles can be CUP vehicles.
- Fixed missing translations on main Admin Menu (thanks zhaleks and WuYaoMao).
- Player Missions scenery vehicles don't get deleted if players are inside.
- Reworked Bomb Mission building explosion, also work on no-damage buildings.
- Added different buildings to Bomb Mission.
- Scanner Green Arrow now appears on spectators.
- Added new zombies using CUP Civil clothes.
- Added CUP AI units on the missions.
- The number os Zombies on you and in the world is show in the Status Bar.
- Fixed a bug that can make a dead zombie never dissapears.
- Tweaked fluidity of server and clients with a large amount of zombies.
- Increased by default the number of zombies you can spawn on players and AI units.
- Added lots of new farm possibilities on Altis, Malden and Chernarus Redux.
- Now players acelerate faster when starting and ending the super run.
- Torque item now works with motorcycle vehicle types.
- Added Car Grave Yard on BRPVP Malden (thanks Conrado).
- Added some farms that don't need equipment, like farm food on sacks.
- Fixed some spawning warning mensages.
- Ported Aegis, Bravo Fleet and Super Road Block player missions to Malden.
- Added Uber Attack item with 3 use modes.
- Malden Ship Trader now have special positions for Big CUP ships.
- Added a code to auto-unstuck players from inside Malden Limestones.
- Tweaked Map Crash Test to generate the crash if it's imminent.
- Fixed some CUP Vehicles not going to Magus World.
- Fixed Big Floor not removed on all clients.
- Players now don't die if the Uber Backpack get stuck on landing.
- Added new player count icons.
- Added PLayer Mission Secret Funeral on Malden (by Conrado).
- Added PLayer Mission Murder in Progress on Malden (by Conrado).
- Now is possible to punch while using Super Run.
- Fixed: Some action animations could be interrupted with punches.
- Desirable tweaks on Uber Backpack when flying to bases.
- Trees and landing speeds bellow 25 m/s now don't kill players in parachute.
- Wrong turrets count on flag fixed (thanks PRF).
- Some other small fixes, tweaks and improvements.
CHANGES V133.1:
- (V133.1) Fixed: Zombies killed by punch was not dissapearing.
- (V133.1) Fixed bugs on AI, Zombies and Players punch deaths.
- (V133.1) Tweaked AI turn into Zombies code.
- (V133.1) Punch a Mobius Zombie now make it explode.
- (V133.1) Changes, tweaks, fixes and improvements on punch in general.
- (V133.1) Added Player Control item.
- Fixed vehicle crane not working when using HC.
- Fixed Virtual Garage clone vehicles (same id) bug, thanks to Mr.z.
- Fixed Insurance clone vehicles (same id) bug, thanks to 福辰.
- Fixed Infinite Duke Nuken services, thanks to 福辰.
- Admins and moderators can set their terrain to Lowest, that mean: no grass.
- Player status bar now show his ping, even for spectators.
- Fixed bugged Uber movement in spectator view.
- Turrets now wake up for Jets when they are 1000 meters or less from it.
- Added jets on the configurable attack list of the Level 2 Turrets.
- The option "Move Items to Vehicle" only appears if the vehicle have cargo space.
- Map crash test turned off by default.
- Added Personal Bush to alt+v menu.
- Tweaked damage taken by zombies with explosive weapons.
- If AI fail to turn into zombie, it get killed.
- When spectating a player now you see his FPS and your FPS.
- Less bugged dead zombies ragdoll.
- Less bugged dead AI units ragdoll.
- Added a faint light with a radius of up to 8000 meters on the spected player.
- Now when you spectate a player you use his view distance.
- Fixed Player Missions making players invisible when trying to hide terrain objects.
- New configuration variable to force dead AI deletion even if there are players near (BRPVP_deadAiForceDeletionTime).
- Now when you spect a player you see his XP and not yours.
- Bandit cool down to enter first vehicle is now 60 seconds (from 120 seconds).
- Now when Sky Dive is on, vision distance changes to "flying".
- Spectators now see the Xray effect when the spected player uses it.
- Xray item time increased from 60 to 90 seconds.
- Increased default Magnet items cargo from 20000 to 30000.
- Price tweak on most used and less used BRPVP items.
- Fixed bugged bus travel on spected player.
- Fixed Super Auto Run not working in base ramps.
- Fixed turning into zombie AI joining a near turret or vehicle.
- Player can see his and friendly Franta Mines on map and admins can see all Franta Mines.
- Now you can set a separate insurance limit for planes/jets, default is 10.
- Fixed an insurance bug that can make new insurances not consume the insurance limit.
- Spectator player now see the spected player Artillery Computer.
- Base turrets can see and atack jets and planes 2000 meters away. Watch out!
- Spectators now see construction mode.
- Fixed attack vehicles Level Up Message when they explode.
- Fixed spectator not seeing spected player marks.
- Added a Gas Tank Backpack on Mobius zombies.
- Empty vehicles in Player Missions now can be destroyed or used by players.
- some AI units can have a Uber Backpack and use it to do a fly attack.
- You can avoid the server to restart by using BRPVP_restartTimes = [];
- Added AI Unit Control item that allow you to control an AI unit.
- Added AI Vehicle Control item that allow you to control an AI vehicle.
- Admins don't need to be near players to give alt+i items to them.
- Map Crash Test at start turned on again.
CHANGES V132:
- Added Terrain Dynamic Resolution option (on/off).
- Added Saboteurs player mission by Donnovan, on Chernarus Redux.
- Added Stolen Signal player mission by Conrado, on Chernarus Redux.
- Added War Ruins player mission by Conrado, on Altis.
- Changed many 3D screen texts color to lemon green for better visualization.
- Added a flying camera BRPVP intro when player join the server.
- Some Physx objects (cash desk, text sign, craft desk) now are created as simple objects (no physics).
- Vehicle randonization, for supported vehicles, is now on by default.
- Fixed (try) when Lazarus goes under a house when changing city.
- Fixed player get stuck when leaving a vehicle 100 meters above the ground.
- Fixed some Magus barrier created under terrain when server starts.
- Fixed autonomous drone mode going off when you close the terminal.
- Fixed Ubber Back Pack colliding with trees on Chernarus Redux map.
- Fixed base turrets repeal vehicles with a player that is in the base flag.
- Added habilitie for faster Ubber Back Pack descent.
- Added Franta Mine Alert abilitie, that alert players of near franta mines.
- Added a indicator in status bar that the player is carrying a shift+e box.
- Added a player path draw on map and 3D screen on F2 menu.
- Better Bus Travel animation.
- Player missions don't spawn if there is a base in mission area, this is useful for new missions.
- Added weak AI units in key areas of the map, they turn into zombies after death.
- You can configure a percentage of the AI units to turn into zombies after death.
- Added a option to turn on/off Ctrl+4 marks on map.
- Fixed vehicles Cammonet and SLAT not show after applyed.
- Fixed icons dissapearing on Arty map when zooning.
- Fixed Garage Slots showing wrong on F2 when using Garage Multiplier.
- Ctrl+1, Ctrl+2 and Ctrl+3 marks moved to Shift+F1, Shift+F2 and Shift+F3.
- Increased objects view distances when on a air vehicle.
- Players in PVE inside a enemy base can't see other PVE players icons.
- Added a map crash test at login to force crash if it's about to happens.
- Added "BRPVP_vehMissionEnable = true/false" to enable/disable Key Vehicle Missions.
- Fixed Bomb Mission spawning inside players bases.
- Fixed frozen and disappearing AI units when spectating a player with BRPVP spectator.
- Mercenaries AI groups now can attack players bases.
- Kills by mission turrets will never count as a base turret kill.
- AI units can shoot and finalize unconscious players (configurable).
- You can set the amount of damage AI units does on unconscious players.
- Players does not drop their weapons on the ground when unconscious.
- Unconscious players can look around.
- The punching effect with boxing gloves is more noticeable now.
- Adjusted use of setVelocity to improve jumps (zombies and players), vehicle spawn, etc.
- The player's health bar now decreases linearly with damage.
- Objects in action menu are listed from nearest to farthest.
- Added auto-revive rosary item (pink triangle traders).
- New Construction Fly (over 100 meters) is off by default (still bugged).
- Tweaked placement of dead bodies, items, boxes when missions buildings get deleted.
- Increased spawn rate of Key Missions and spawn time was made less aleatory.
- Normal zombies now dies with one head shot.
- Mobius zombies now take more damage when hit on head.
- Tweaked zombies default spawn cycle (brpvp_zombies_config.sqf).
- Changed some special respawn and intro themes/sounds.
- BRPVP spectator: Now you see the spected player vision mode (third or first person, scope mode).
- BRPVP spectator: Now you see the spected player map activity.
- BRPVP spectator: Now you see the spected player F2, F3 and construction menu use.
- BRPVP spectator: Now you see all spected player Hud and all his game messages.
- BRPVP spectator: Now you see customized info about loot manipulation on boxes, vehicles, etc.
- BRPVP spectator: Now the spectate mode don't finish when the spectated player dies.
- Fixed vehicles exploding when player enters it carrying a Magus barrier.
- Fixed Revive and Finalize countdown message not showing.
- Added Soul Exchange item to exchange your position and gear with a friend.
- Fixed base turrets jump in air when enabled after receiveing explosive damage while disabled.
- Increased the number of zombies attracted by smoke, explosive changes and mines.
- Fixed some errors when admins start missions using the F3 admin menu.
- Lazarus now have a life bar.
- Admins now can add and remove XP from players.
- Players now can use auto-run with [shift+triple click on w], and w to stop.
- Added tree abilities to increase auto-run speed.
- Added a sound when the player touch the ground after a jump.
- Decreased cool down time after closing a personal vault.
- Fixed some map icons take some time to appears when you open the map.
- Added Better Sky Dive abilitie.
- Players now can find better weapons and items in houses loot (rare).
- Tweaked F2/F3 menu size when using different UI sizes.
- The Nuclear Island mission now can just end after the Silos get destroyed.
- Player missions buildings, AI corpses and loot now take longer to delete.
- Tweaked Nuclear Island mission silos explosion.
- Players can't buy self-revive items if they already have 5 or more.
- Spectating a player doing a bus travel is a lot more fluid now.
- Lazarus now have 25% chance of slow reaction when teleporting to avoid a bullet.
- Car alarm is now less anoying.
- Disabled Tactical View for all players (used as a glitch).
- The name of the spected player now appears each 60 seconds.
- Decreased Mobius zombie life from 35 to 25.
- Decreased number of AI units that turn into zombies from 25% to 20%.
- Increased the reach and brigthness of the Iluminated Aura abilities.
CHANGES V131:
- Added alt+i items to the Classified Ads Trader.
- Added automatic generated alt+i items Classified Ads.
- If you read the journal you have a chance to find a Classified Ad discount coupon.
- Auto craft: if possible to craft what you want, you just need to click and wait.
- Fixed Magus vehicle ignoring terrain slope on spawn after you move the Magus barrier.
- Changed some Lazarus Mission parameters to make it a bit more easy.
- Greatly tweaked turrets spawn to generate no lag and no temporary bugged turrets.
- Fixed Classified Ads Items menu disappears when reading the journal.
- Fixed Vehicle in the Final Charlie mission explode when spawn.
- Fixed silos on Nuclear Island player mission not explode with C4.
- Decreased Nuclear Island mission money reward.
- Fixed Magus World barrier entering into buildings on manipulation.
- Insured vehicles have a "[S]" at the end on the Virtual Garage vehicles list.
- Only players and base turrets can finalize a incapacited player, bots can't.
- Vehicles can reach level 5 and have 2X damage and 2X armor.
- Tweaked Radial construction on slope terrains.
- Added more one tank slot in the Virtual Garage.
- Bus travel time increased.
- Added Uber Back Pack transport item in the Obscure Trader.
- Fixed money suitcases inside objects in infected cities when using HC.
- Player can't kill others with super jump anymore.
- Fixed Vehicle Mission turrets appears inside the vehicle.
- Vehicle Mission turrets can face 4 random direction.
- A vehicle get in the Vehicle Mission can't enter safezones for 300 seconds.
- Fixed a typo in Burger classname that can make the inventory EH not run.
- Fixed a log error when players disconnects using the Magnet item.
- Construction height limit is now measured by the base of the object bounding box.
- Fixed base turret lost it's upgrade and back after server restart.
- The base anti missile Dome now don't attack friendly players missiles.
- Added Big Floor 200 meters item, to create a big floor covering all the base area.
- Fixed despawned turrets not update it's share info when owner trust/untrust someone.
- Turrets now reads base flag to detect if a player is friendly.
- Aegis Player Mission money reward is now 20KK.
- Lazarus now get out of ammo more often.
- Fixed Loot Magnet duping items.
- Try to fix situation where Personal Vault items get deleted.
- Admin option See/Access All now bypass all construction limitations.
- Admin option See/Access All now allow admins to move any vehicle to magus and move all magus barriers.
- Fixed turret moving back to original position after you move it and turrets despawn.
- BRPVP now increase terrain quality when player is using zoom or optics.
- Fixed vehicles sometime explodes when got from Virtual Garage or Magus World.
- Fixed vehicle not fully fixed with the Tool Kit.
- All drones must be hacked before use.
- Fixed players be able to connect to any drones, including not friendly ones.
- Players now can choose wich icons to show on map.
- Now you can release the Hulkus Pills box, when you is falling in mid air, and open the parachute.
- Fixed missing Base Requeriments on craft showing 100% is missing allways.
- Fixed Requeriment Screen of the craft menu get stuck in the screen.
- Fixed vehicle dies while transported by a player using the Hulkus Pills.
- Hulkus Pills box now can be destroyed with rockets.
- Fixed Aura Light freeze when player enters a vehicle.
- Decreased the number of AI units in the Military Base player mission.
- Decreased the number of AI units in the Nuclear Island player mission.
- Fixed 2 bugs that was making lots of redundant use of the database.
- Added Boxe Item that allow super punch in players, AI units, zombies, turrets and vehicles.
- Removed Base Draw on map.
- Decreased number of Base Bomb explosions when used on big objects, for better performance.
- Fixed objects destroyed with Base Bomb come back after server restart when using Headless Clients.
- Fixed base boxes god mode sometimes not work.
- Now players can open and release the parachute any time when they are falling.
- Updated Chinese Translation, thanks to Kurumi.
- Updated Russian Translation, thanks to zhaleks.
- Fixed players be able to farm on some base objects.
- Moved Lazarus reports up on screen to not block player view.
- On the variable BRPVP_insuranceTimesLimit you can set how many times a vehicle can be insured.
- Player missions now show the localized name.
- Added player mission Fidel Castle, by Maske from Brazil.
- Players can't use the Player Launcher item inside safezones.
- Players can't open the Personal Shield or Tower in safezones.
- Added big and super big vehicles spawn mode on vehicle traders (CUP Vehicles mod).
- Now players can command base turrets can attack AI units with shift+f.
- All map icons now appears in the VANT Terminal map and in the Artillery Computer map.
- Tweaked bus travel visual.
- Now you can stop the bus travel by pressing spacebar.
- Fixed AI seeing behind walls in the Offices building in the Olympic player mission.
- Fixed Vehicle Crane not working after Arma 3 2.06 update.
- Map FPS is a lot better now.
- All map icons now appears in the GPS and GPS don't affect FPS.
- Fixed: Players can't farm the same object 2 times.
- Fixed Player Launcher item explosion when used above water.
- Added Double Farm Habilitie that gives a chance of the resource don't disappears.
- Added See All Zombies on Map habilitie.
- Added the Solar Tower to Giant Houses building kit with special climb habilities.
- Added configuration variable BRPVP_pveFrantaBombExplode to enable/disable Franta Bomb on PVE.
- Fixed Anti Burger food not working.
- Fixed: Can't build a Text Sign in a specific situation where it's allowed.
- Player Launcher item explosion don't kill on PVE.
- Fixed a XP dupe with Get Suitcases experience.
- Service vehicles (Bobcat, repair Offroad, fuel truck...) are not auto-moved to Magus anymore.
- Fixed enter vehicle action not working on first time after Arma 3 2.06 update.
- Fixed Hospital helipad lights not working.
- Added new BRPVP introduction when you joining a server.
- When you repack a box with items inside the items goes to the ground.
- When you remove the Personal Tower, the loot over it falls to the ground.
- Server don't auto move arty vehicles to Magus World anymore.
- Players don't turn into Bandit by hacking or exploding their own things.
- Added new buildings to the Construction Kits.
- Many performance optimization for player that use Vision Distance above 2500 meters.
- Vision Distance limit is now 15000 meters.
- Added Terrain Quality settings (not vision distance) on F2 menu.
- When using scope, terrain quality is increased and all objects are draw.
- Fixed a bug that make climb fail in buildings not touching terrain.
- You can buy the Franta Mine defuse item is normal traders now.
- Tweaked player movement on bases higher than 100 meters (free fall position).
- Now while constructing players can fly over 100 meters altitude.
- Fixed player trying to climb when you jump on a high slop part of the terrain.
- Players icons text on 3D screen now appears in high contrast color.
- Franta Mine is now on the Illegal Items menu.
CHANGES V130:
- Slightly reduced the number of AI units in minor missions (9 mission types).
- Now you can define the maximum number of AI units for the sum of all minor missions (9 mission types).
- Fixed the vehicle life RPT error related to getAllHitPointDamage function returning an empty array.
- Fixed infinite farm on Insurance wreck vehicles.
- Player don't punch anymore when map is open.
- Added AI count, global objects count, scripts count and mission EH count to server FPS log.
- BRPVP Altis: Marked on the map some vehicles graveyards to help on farm.
- Added Items Magnet custom item on traders, to help players to loot.
- You can make a list of active Player Missions: variable BRPVP_pmissActive.
- Reduced number of Road Block missions to 2.
- Slightly increased skill of AI units.
- Added custom No-Build areas configuration: variable BRPVP_customNoBuildAreas.
- Changed minimum "stay time" of AI dead bodies from 20 minutes to 15 minutes.
- Decreased number of infected cities from 3 to 2 (BRPVP_zombieNumberOfSuperSpawnCities).
- Players can't turn on Construction Fly Mode while constructing a flag.
- Fixed players not able to build all respawns configured on the server.
- Added Lazarus Super Soldier mission, with a 25KK reward.
- Added a routine to fix AI, in the Carrier Mission, if they go inside the carrier.
- Now you can set extra bank space for individual players.
- Now you can set special respawn mode for individual players.
- Now you can set the amount of money to spot for individual players.
- Added Light House to the Big Houses Construction Kit.
- Fixed bunker ladder not work.
- Added Training Center Player Mission by Maske. Thanks Maske!
- The sell receptacle now have unlimited cargo space.
- Added Anti Missile/Rocket Dome in some of the main missions.
- Added Anti Missile/Rocket Dome in the Construction Special Kit (to be build in player bases).
- Fixed glitch that allow players to use punch to bypass base doors and gates.
- The building height limit is now measured from the ground to the object "foot".
- Added a alert to help players not fall inside the Aircraft Carrier.
- Added Nuclear Island player mission by Price. Thanks Price!
- Added increased spot money limit Habilitie.
- Added 2X resistence on Air Vehicles habilitie.
- Fixed some base buildings that can be destroyed when using HC (Headless Client).
- When using HC every map object is hidden and disabled server side.
- Added a seconday set of player missions with 6 small/medium missions done by Price. Thanks Price!
- Now you can craft the yellow cinderblocks model to obtain cement.
- The Virtual Garage menu now have 3 levels: Vehicle Type/Insurance no-Insurance/Vehicle.
- EV Missions money was doubled.
- Now you can use the teleport stone while building (END key).
- Now you can move the Magus World barrier to organize your vehicles in base.
- Now you can create classified ads for the alt+i items.
- Now the option to create items classified ads is on the classified ad trader unit.
- If an AI unit shot accidentally a friendly vehicle, it don't make any damage.
- Added an option on F2 to show ctrl+4 marks on the 3D screen.
- Added Anti Artillery to the dome with 35% efficiency for missions and 50% for bases.
- Added newspaper item so players can see all Classified Ads anywere.
- Added use limits to the Spawn Zombies item to avoid bad use.
- Rised the money and item rewards of the Aegis mission and items reward of Bravo Fleet mission.
- Now the Aegis and Bravo Fleet missions spawns near the coast.
- A message is now show when players shot from base and can't do damage (raid off).
- For turret alert to show, players need to see the turret first, this will help on stealth bases.
- Now you can open gates when in a vehicle by using the horn, you need the Remote Control item.
- The player launcher item explosion now don't kill other players in PVE zones.
CHANGES V129:
- Super Jump is now disabled in PVP zones inside PVE zones.
- You can disable XP system completely and choose the habilities everyone will have.
- Now flags intersection can be up to 60% of the flag radius.
- Fixed some code to work correctly with flags intersections.
- The virtual weapon slot now saves the weapon zeroing.
- Fixed text references to Spot Services since they was talking about Kill Services, wrongly.
- Added a concrete texture to all VR blocks.
- Added Aura Light skill that illuminate the ambient at night.
- Added Anti-Burger food that restore all food and life.
- Fixed a bug that avoid players to buy vehicles when the spawns are not free.
- Improved code for when you buy a vehicle and spawns are not free.
- Fixed a dupe with backpacks.
- Fixed Duke Nukem services not work with drones.
- AR-2 Darter don't get it's thermal removed when you configure to no vehicle thermals.
- Workaround for an unknow bug that can make the Patrimony Rank not show.
- Buildings simulation is now controled by BRPVP and not Arma 3 Dynamic Simulation.
- Building destroyed by Bomb don't restore after restart, Reverse Bomb can be used anytime.
- Fixed references to MySQL tables and fields referent to upper/lower case (help on Linux?).
- Now expired bases stay deactived in database and can be restored any time.
- Destroyed vehicles are not deleted from the database and can be restored with a MySQL query.
- Added log for players when they send money to another player.
- Fixed a exploit that can be done with the personal shield.
- Now it's possible to change the ownerity of a drone, you must be controling the drone and use the Ownerit Change item.
- When a Vehicle Mission spawn on PVE area, the area of the mission will be a PVP area, inside PVE.
- When a Road Block Mission spawn on PVE area, the area of the mission will be a PVP area, inside PVE.
- Players in a PVP area inside a PVE area can't see PVE players.
- Players inside their base in PVE area can't be seen by other PVE players.
- Added new player mission, Militar Base, by Kovalkoski.
- Dead bodies don't stay floating on air when a building get destroyed.
- You can configure the number of random respawns for when killed by an AI unit or not AI.
- Fixed charge money for opening the Personal Vault when the open process fails.
- Now players can shot the special items blue gas tank to make it explode.
- Added 2 new death screan sounds for when the player dies.
- All AI units vehicles and AI mission defenses get fully rearmed each 5 minutes.
- New Insurance Buildings, by WuYaoMao.
- Fixed some player actions wrongly appears on scenario vehicles and boxes.
- Now the loot boxes of the player missions have god mode.
- Added X Ray Special Item.
- Added a more consistent FPS calculation for server and HC FPS.
- Base Turrets now despawn when there are no friendly or enemy players near.
- Fixed some serious zombie bug that can make it tank server or HC.
- Added option on flag to count turrets on the flag area.
- Vehicles abandoned for more than 20 minutes are moved to Magus world (BRPVP_useTireAutoMoveToTime = 1200;).
- Now you can disable Zombies on specific week days (BRPVP_noZombiesDays = [];).
- Reduced the maximum number of zombies in Fort Defend event.
- Players can now punch each other in PVE zone, but no damage is taken.
- Server loop is now done on a EachFrame event handler and not into a waitUntil function.
- Now players can create classified ads for their vehicles and items.
- Players can't use shift+e on private items they don't have access.
- Now everyone can check all the names used by a player with last date of use.
- Now players missions get deleted from server some time after finished.
CHANGES V128:
- Removed the Sea Wall stones from the Thug Construction Kit for performance reasons.
- Abandoned Arma 3 Dynamic Simulation for vehicles and created my own dynamic system.
- Fixed Vehicle exploding when get from the Virtual Garage.
- Fixed .50 Turret Level 1 firing on Tanks.
- Fixed .50 Turret Level 2 killing player inside Tank.
- Fixed Base Turret jump after wake up because it taken explosive damage while disabled.
- Fixed mission boats small freezes due to Performance system.
- You now can set active target types for the .50 Level 2 Turret.
- Fixed AI units sinking in ground in the Aircraft Carrier mission.
- Added Duke Nukem vehicle services to rearm, refuel and repair vehicles.
- Added to skill that reduce the delay of the Duke Nukem vehicle services.
- Reworked Virtual Garage Spawn to be more reliable and more beautifull.
- Fixed some vehicles not fully rearm. Already affected vehicles need manual fix.
- Added player missions that are missions done in the Editor and moved to BRPVP.
- Added Super Road Block, Aegis, Bravo Fleet and Crime Hotel player missions by Ucrinha.
- Player missions have one or more fixed positions, and you can't build on that positions.
- Fixed Magus barrier stay inside the hangar in the Traveler Aid Places.
- Fixed submarine positioning problems on the Sunk Submarine mission.
- Fixed AI units from fallen base turrets staying in the AI spawn point (not deleted).
- Many minor fixes and improvements.
CHANGES V127:
- Franta Mine now kills on PVE zone.
- Fixed construction fly problem if you press shift while flying.
- When flying while constructing, you can hold shift to fly faster.
- Players can't punch other players in PVE/Safezones but can punch AI and zonbies anywhere.
- Fixed: Zombies can't attack while incapacitated by a punch.
- Better detection of first punch when 2 players punch each other.
- Added a drama sound when a player get knocked down by a punch.
- Fixed Fear Refinery turrets not appears.
- Now you can update turrets with the Turret Upgrade item more 350K in money.
- Now the craft menu don't change the position after you craft, leading to wrong sequential craft.
- Mult part buildings (airport, hospital and hotel) now are better positioned to not have gaps between parts.
- The base ATM rate does not affect the amount of money you wish to deposit/withdraw.
- A rate is now charged for money transfered to other players.
- Fix: The receiver bank limit is used while transfering money, not the sender bank limit.
- Tree dupe fixes thanks to WuYaoMao from China.
- You can configure BRPVP to make bandits not see PVE players icons.
- Most base objects are local to each computer, with no network, increasing performance.
- When using HC most base objects are deleted from the server, increasing server performance.
- Fixed trees disappearing after server restart if you move it (error generate a DB entry with no model).
- AI units are allways disabled on server, if you use HC, for better server performance.
- Fixed error in RPT log generated by drone without hitpoints.
- Fixed vehicle blink and sometimes not appears when you get them from Magus world.
- When using HC, turrets are disabled serverside, but not in HC and clients, increasing server fps.
- Players in their base or in a friendly base, in the PVE area, don't have the PVE icon.
- A check for free space is now done when the player get a vehicle from the virtual garage.
- Added BRPVP version on the status bar.
- Added a server overload icon, that goes from green to red, on the status bar.
- AI vehicles can be destroyed in PVE zones if they are out of crew.
- Fixed super jump direction above Aircraft Carrier and other objects.
- Moved the Submarine mission to Headless Client (HC) if one is present.
- Added more situations where AI and their vehicles can be disabled, increasing performance.
- Now when a vehicle is get from Magus world it's access is updated to actual owner friends.
- Fixed sometimes turrets explode when you repack it.
- Fixed a bug in the positioning of multi part buildings.
- Players can't build bases in the Private Mines.
- Remade the admin Content Report with more accurate info about bases, AI units and vehicles.
- Fixed a possible vehicle dupe with Magus World.
- Moved the plane crash mission to the HC, if HC is present.
- Added new XP system, players will need to activate the habilities they want.
- Added XP Sanctuary places where you can activate/deactivate habilities.
- Fixed: artillery doing damage when at least one of the parts is in the PVE zone.
- Added a fix for when backpack, vest and uniform items disappears (Arma 3 bug?).
- Fixed a bug when counting days for flags and bandits.
- Added a Max Overcast configuration: BRPVP_maxOvercast = 1.
- Fix try for Bravo Mission starting on a null building.
- Missions now begin 1 minute after server start, not 5.
- Fixed most of the gaps between the Aircraft Carrier parts.
CHANGES V126:
- Removed all rain and most fog. High overcasts have a small fog.
- Players set on a flag can see the owner of all objects in flag area.
- Now the number of base bombs to destroy different objects are different.
- Now players can select more than one alt+i item at a time to give.
- Server date and hour is showed on players status bar.
- Fixed: Bob Tow vehicle can't kill players in PVE by running over them.
- Zombies now attack vehicles and can destroy them.
- Jet Ski added to Fedidex vehicles.
- Added a Rearm Vehicle item that is droped by AI units.
- Now you can group items variants to have the same chance of a single item in rare loot.
- Added six Promet 6.5 variants to rare loot.
- Loot in a destroyed building is repositioned to not stay floating.
- Try to fix player sinking inside the Aircraft Carrier.
- Added admin option "Born with died itens", for all players.
- Added many rare items variants like green Vorona, Titan Hex, Laser Designators, etc...
- Increased the limit of money in bank.
- Base Defense Turrets now runs on the Headless Client (HC) if one is present.
- Items left on the ground are saved for one restart.
- Now all players set in the flag can move all objects under this flag.
- Added the Bunkers Construction Kit.
- New players are marked as novice (colored hat) until the first kill.
- Now the server and HC fps, week day and player count, are saved on database each 5 minutes.
- Now the Door Master Key works with containers.
- Fixed problems with the Personal Shield placement.
- When a public vehicle enters a safezone, only the crew and his friends can access the vehicle.
- On foot AI units only wake up for near players, default distance is 1500 meters.
- Players now can move constructed trees and repack them.
- Added option to allow all players on the flag to have complete access to the base.
- Added punch: you can punch zombies, players and AI units.
- While constructing, player can now fly in the flag area to better place objects.
CHANGES V125:
- Fixed magus vehicles on flag not delete if the flag expires.
- Increased the reward of the submarine mission.
- Turrets now can be moved.
- The Radioactive Skin Protection habilitie now gives 50% less damage and not 100% less.
- When a on foot AI patrol dies, another one comes in a Heli.
- Removed the 10KM Bob Town distance limit.
- Now you can select a position on map for Bob Towner to drive the vehicle.
- Fixed a vehicle with Bob Tow and a in-combat player enabled to enter safezones.
- Added the Aircraft Carrier mission.
- AI units don't fight against each other anymore to avoid mission AI dropout.
- Added public craft areas that can be used by everyone.
- Anyone can cancel a teleport by pressing BACKSPACE, even on a enemy base.
- You can only use spot funds to spot players that also have spot funds.
CHANGES V124:
- Added Custom Marks with text that saves on database.
- Fixed moving objects giving construction XP.
- Again, new players starts with 1 Personal Vault.
- Fixed custom players born without night vision on aleatory respawn.
- Tweaked random respawn icons and sounds.
- Fixed 0.50 turret stay wake up when there is no target.
- Fixed player names with double quotes causing problems.
- Vehicle fuel now saves to database.
- Arty don't make damage on PVE zone anymore.
- Fixed Climb item not work.
- Default spawn loot have now a first aid kit.
- Fixed many alt+i items not work when the player is in PVE area.
- Infected cities now have money suitcases arround and a map money counter.
- Players can now insure their drone vehicles.
- Fixed Some vehicles not appears in Magus world on server start.
- Fixed bug when you press alt+c to dig and them open the F2 menu.
- The box and money of a dead player in PVE is now protected against theft.
- Added to traders and loot all variants of LRPS optics, Lynx and M320 snipers.
- The scanner item now show the direction of the object found in scan.
- Fixed a bug that make you get flares in a box if you look into a near ground loot.
- Fixed Helis and Jets pylons save on database on the wrong order.
- Fixed a possible dupe with Vaults.
CHANGES V122B:
- V122B Fixed Aircaft Carrier not save on database and disapears.
- V122B Fixed vehicles with empty ammo not rearming on truck after put in virtual garage.
- Radar and Thermal off on vehicles now work with drones.
- Added server exit date and hour in the table used_names.
- Added new XP source: Hours played, 72 hours is 25000 XP.
- Players can't hide in Bus Stops anymore.
- Tweaked vehicles spawn to avoid damage on spawn.
- To help admins in disguise their XP don't show on 100% to other players.
- Now vehicles weapons ammo/rockets/bombs/etc are saved on the database.
- Now vehicle damage is saved on the database.
- The owner can move the vehicles back to Magus.
- Drastically decreased the number of Virtual Garage Slots gained by XP.
- Decreased the number of Personal Vaults that can be gained by XP.
- Landing Auto Pilot is Off by default (configurable).
- Artillery shot position get spoted for 5 min when it shots (configurable).
- Increased the chance of AA and AT Launchers in missions loot.
- XP gain is now harder.
- Admins can now enable/disable each XP habilities.
- Admins can turn XP system off, all choosen habilites will be aplied to all players.
- Fixed some habilities beign applyed again after player death.
- Fixed Shikra and Wipeout Convoy colliding when spawning.
CHANGES V120.5B:
- V120.5B: Configurable option to turn vehicles Radar and Thermal on/off.
- V120.5B: Fixed My BRPVP-ID option not appears in F2 menu.
- V120.5B: Added missing line in "BRPVP SQL Update DB from v110 to v114.sql".
- Admins can set the number of Virtual Garage slots of a player.
- Admins spawned vehicles now spawn in front of the admin player.
- Admins can now spawn Fedidex vehicles.
- Virtual Garage list is now sorted by vehicle type and name.
- Fixed bug that give godmode to air drones.
- Admins can set the loot a player receive when he spawns (save on database).
- Admins can see all Magus vehicles on the map.
- Fixed Kill List not work in some versions of MySQL.
- Now Other Events have a proper icon on map.
- Players in Other Events can't identify other players even if friends.
- Fixed Bag Soldier wrong position when spawned in a base over water.
- Added Franta Mine that just explode for enemies and save on database.
- Now the PVE Bandit feature can be turned off.
- Dead AI units now have 20% chance to have food.
- XP: Added XP and reward system.
- XP: Added 18 ways to earn XP points.
- XP: Added from 2 to 5 vaults to XP reward.
- XP: Added from 2X to 5X virtual garage slots to XP reward.
- XP: Added jump, jump over walls, and climb to XP reward.
- XP: Added obscure trader, kill contracts trader and carrier trader to XP reward.
- XP: Added 2 and 3 tow vehicles to XP reward.
- XP: Added 50% hungry, 35% hungry and light eater to XP reward.
- XP: Added assault rifles, machineguns, sniper rifles and launchers traders on XP reward.
- XP: Added less fuel consume on XP reward.
- XP: Added faster farm and craft on XP reward.
- XP: Added many other XP habilities, totalizing 38 XP habilities.
- XP: BRPVP detect if a player you killed was your friend recently and cancel XP.
- XP: Players can eat every 5 minutes even if not hungry to allow increase eat XP to maximum.
- XP: Added Double XP days (configurable).
CHANGES V120:
- You can set raid hours per week day now.
- Now you can't sell the Transport Mission vehicle in Dismantle Areas.
- Added a Raid indicator on status bar that shows if Raid is On or Off.
- Added a Build indicator on status bar that shows if Building is On or Off.
- You can turn off Admin anouncement and Admin list.
- You can turn off PVE Super Jump.
- Now admins can choose to spawn vehicles that can or cannot be insured.
- Added an option to make all map PVE, the PVE circle will not appears.
- Items over your head, get and release, is now done by shift+e and not by action menu options.
- When you destroy the building, in the Bomb Mission, the loot don't stay floating anymore.
- A status bar indicator shows if there is a mission near you (less than 500 meters).
- Farm and craft times are now only 3 seconds long (it was 5 or more seconds).
- Increased the number of items you receive for each farm.
- When a base suffers a raid action, players can't build in it for one hour.
- BRPVP will detect the presence of CUP Weapons and/or CUP Vehicles and activate then.
- With the item Bag Soldier you can spawn a soldier to test weapons on hin.
- Fixed the Falcon drone in the Vehicle Mission taking 100000 seconds to put in virtual garage.
- Better distribution of mission loot.
- No more floating items, boxes and dead players when a Event is finished.
- Added a option that shows wich virtual garage slot type a vehicle occupy.
- Fixed a infinite loop when generating random respawns with custom configurations.
- You can disable vehicles per week day, players will not be able to buy or use then.
- You can disable vehicles damage taken and done on specific week days.
- Fixed hidden admins get unhidden when they use the Virtual Arsenal.
- Fixed wrong cam position on zoom when spectating players.
- Night Vision and Thermal Vision now works when spectating a player.
- Vehicles and units are saw in terrain distance limit and not object distance limit.
- Items and vehicles in traders are now ordered by category and price.
- Added Aircraft Carrier on obscure trader or as a admin item (configurable).
- Fixed menu freeze when painting vehicles in Chinese language.
- Added variable BRPVP_vehMissionAIMult to increase or decrease AI on Vehicle Mission.
- Fixed a possible dupe with money suit cases (thanks Alex Mercer and Bear).
- Added BRPVP_vaultNumber config var that can set the number of Vaults from 1 to 10.
CHANGES V118:
- Since all player items goes to a box when he dies, dead bodies are now deleted.
- Tweaked Super Jump and it's now activated by ctrl+space.
- Zombies jump without ofense from players is now less frequent in Fort Defend.
- Now base spawn can be on or off when using random respaws.
- Another try to fix items dissapearing when carrying then on the top of your head.
- Flags areas, and not just the flags, needs to be 100 meters away from each other.
- Added heli rapel.
- A try to fix some repeated actions on mouse scroll.
- The random spawn locations does not change if the player relog.
- Added the player launch item that allow the player to do sky dive anywere.
- On Altis, many buildings with 1 loot point now have 2, 3 or more loot points.
- Player vehicles now can't run over enemy turrets.
- AI units don't get damaged when a player vehicle run over then.
- Added jets convoys.
- Added code to try to unstuck Bob Tow if he get stuck.
- Tank slow zombie don't jump anymore.
- Fixed loot spawn in wrong position when the building is above water.
- Tweaked zombie behaviour and damage performance.
- Better air vehicle god mode in safezones and bases.
- Now you can set the direction of the crane force to pull the vehicle.
- On days that have any raid moment the PVE zone is turned off (configurable).
- Better god mode on vehicles spawned in tight areas on Vehicle Missions.
- Better damage filter in PVE areas (vehicles explosions).
- Option to allow all attack drones but without weapons.
- Private vehicles now starts in Magus World and are represented by a small barrier in map.
- By pressing left alt you can access all near objects even if they are inside something.
- Now you can give money and items to all players in the same vehicle of you, no need to leave the vehicle.
- Better base bomb explosions, watch out!
- PVP areas inside PVE areas have priority and will be full PVP.
- You can't build, move or destroy a flag if a mission is near.
- There is now 3 Vehicle Missions in a 4 hours restart.
- Helis now don't stuck with engine sound on when you go away.
CHANGES V116:
- Less jittery vehicle speed limitation on safezones.
- Added Zamak MRL (arty) to the black trader and vehicle mission.
- Added item to remove the grass near player.
- Added Small Lights construction kit with airport lights.
- You can't enter a enemy vehicle in safezone if a legitime user is near.
- Added a item to paint vehicles permanently and a thinner item to remove paint.
- Fixed problem that make the money in boxes dissapears.
- Fixed: when you move the Black Foot items to the ground they dissapears.
- Added the giant Tanoan Hangar to the Giant Houses construction kit.
- Added admin option to spawn weapons in a city (also a remove option).
- Fixed situation where the alt+c command dosen't work.
- Fixed frozen vehicles on sky (planes, helis) when the game crash.
- Tweaked vests avaliable on traders and vests that spawn as rare items.
- Added rubber as one of the requeriment of many crafts.
- Added patrimony rank that show all players possessions in money form.
- Added jump over walls feature.
- Added item that allow players to clib 25 meter above and have double jump.
- Fixed dupe of weapons in backpack when player dies.
- Now you can remove vehicles from vehicle mission and black trader idependently.
- Fixed a dupe with the virtual weapon slot.
- Added jets extra accell on shift+b to take off from bases.
- Added construction commands for radial construction arround the flag.
- Now the lastest constructed object menu position is saved for faster reselection.
- Fixed items carrying over head dissapears when put on ground.
- New construction items added to the Tower and Thug kits.
- Added Labirinty Event on admin menu.
- Added Snipers Fight Event on admin menu.
- Added Fugitive Event on admin menu.
- Players inside the PVE area can't hurt players outside it.
- Now all itens can be sold, if there is no price defined, a generic price per item type is used.
- Now you can turn random respawn on, allways, and choose the number of random places to select from.
- The vehicle camo net and slat protection is now permanent (saves on database).
- Added Heli Fight Event on admin menu.
- Now vehicles fuel is consumed faster (configurable).
- Now the player needs to eat each one hour to stay alive.
- The anti-zombie blood bag effect continues if the player rejoin the server.
- Now each player can have one main flag and 2 other secondary small flags.
- Zamack Arty range now limited to 5 kilometers.
CHANGES V114:
- Put a respawn inside a object will make it not work.
- Fixed: Good players can't enter vehicles with bandits.
- Fixed be able to access loot of some missions before AI get killed.
- Now you can remove the shift+click mark.
- Player types with icons disabled now appears with a small simple icon.
- Fixed duplicated binocular on dead player box.
- On vehicle missions, turrets take 5 minutes to disappears and you need to enter no-drone vehicles.
- Carry Box action now works with dead AI weapons.
- Now you can transport helis with a transport heli without exploding the two.
- Can't use master key in vehicles in safezones if a vehicle user is near.
- Fixed unable to put scalpel missiles on jets.
- Redone the function BRPVP_addLoot: can solve some gear bugs.
- Now when you buy itens if they can go to the player gear they will go (tweaked).
- Added jets brake on key "b" to allow land on bases airstrips.
- Fixed personal shield and tower wrong position when opened in buildings.
- Land vehicles speed on safezones limited to 36 km/h (10 m/s).
- Added bipods to the traders.
- Increased vodka protection against radiation.
- Added dead players, suitcases and dead players boxes to the scanner result.
- Added configuration: BRPVP_adminsModeratorsCanKillPlayersWithWeapons=true/false, default is false.
- Decreased the number of AI units.
- Fixed player unconsious forever after hulkus pills fail.
- Fixed Tow Bob unit not deleted if you put the vehicle in virtual garage.
- Now Tow Bob unit (unit that drive a vehicle and follow you) appears on the map.
- Added Base Test item, to test your base turrets without die, on foot or in vehicles.
- Vehicles features (lights, ramp, etc) are avaliable to the driver even with the vehicle locked.
- Many fixies related to drones problems like can't be able to access drone inventory.
- Fixed bug when vehicle carryed by a heli is released underground.
- The Sentinel UAV now spawns with it wings folded.
- Added a low cycle 1500 meters BRPVP Radar to the Nyx Recon vehicle.
- Fixed a money dupe with buried money.
- Mobius zombies push back animation is now a lot better.
- Fixed: Wrong vehicle placement in bridges in vehicle mission.
- Now zombies jumps by his own desire and not just when shoted.
- Zombies don't spawn for players in the water.
- Vehicle crane is now faster.
- Added action on boats to push them when on ground, shot to push boats was removed.
- Now the weapon on the virtual slot shows on the status bar.
CHANGES V110:
- Enabled by default, arty, jets and attack drones.
- In PVE area bandits can only use empty vehicles or vehicles with bandits.
- Reworked 3D and map player icons. They are more organized now.
- Players can turn on and off Bandit, Squad, Friends and PVE player icons.
- Fixed squad invites not working.
- Amount on wallet to spot a player rised from $600K to $800K.
- Invisible admins don't get spoted by wallet money anymore.
- Generic boxes get deleted when it items get moved to the ground.
- Drones virtual garage separated in Light Drones and Attack Drones with different limits.
- Changed Virtual Garage vehicles limits a bit. More helis, less jets.
- Added attack drones to the Vehicle Missions.
- Jets and Helis can't have it pylons set from inside the vehicle.
- Another attempt to fix the 10 fps bug.
- FPS Boost code remade, it's working better now, expect higher FPS.
- Fixed personal shield destroying when a vehicle touch it.
- Fixed PVE icon not dissapear when the player leaves the PVE area.
- You can't hack a player bank account when he is inside a safezone.
- Added a Obscure Trader item to turn the player into a bandit.
CHANGES V108:
- Now players can't dismantle a respawn when it's not raid day.
- When you use super jump in a base area you is pushed back and don't fall in the base.
- Safezones don't push back jets that are in combat making them crash.
- Dead zombies are deleted faster.
- Tweaked Fort Defend mission to avoid lag!
- All items of a dead player are moved to a box near hin, to avoid loss of items.
- Changed the kill message sound to a less loud one.
- You can use vehicles master keys even on no-raid days if outside an enemy bases.
- You can choose the hours in raid days where raid is possible, example: saturday and sunday from 8 pm to 12 am.
- Players now can use vehicle master key inside the Traveling Aid Area.
- Now the rules screen can have many pages, each with 10 rules.
- In no-raid days, players inside bases can't hurt players outside and vice versa, an extra 100 meter radius is used.
- Players inside a base can't hurt AI units outside, no matter if is raid or no-raid day.
- Fixed AI unit damage set to 0 when shot by another AI unit of the same side, the correct is do no aditional damage.
- When a base bomb is used everyone is notified and it is loged in the "Who invaded my base?" menu.
- Use a base bomb in the PVE area makes you a bandit.
- Added anti collision protection on safezones!
- Invisible admins in the PVE zone don't have the PVE icon anymore.
- Everyone is notified when a player became a bandit.
- When a player became a bandit he stays whitout access to any vehicle for 2 minutes.
- Tow Bob tweaked, consuming less processor, avaliable until 10 km and more responsive.
- Possible fix for the 10 fps bug, thanks to Avocado Guy.
CHANGES V106:
- Added admin option to draw a player from the player list.
- Hulkus Pills tweaked on the release of the carrying vehicle.
- Virtual garage time now resets if you fires from the vehicle.
- Master key effect on gates now remains for 45 minutes only.
- Added a item to restores buildings destroyed by the base bomb.
- You can configure BRPVP to not allow building on raid days.
- Thug and Movement construction kits now can be destroyed by the base bomb.
- Fixed: Floating vehicle when you pull it from the virtual garage (1.98 bug).
- Removed BRPVP simulation system to use BI dynamic simulation system.
- Fixed spawned vehicles unable to move due to initial spawn on water.
- Added admin check on how many objects/vehicles have simulation on and off.
- Fixed player wrong save when leaving server making he born in the spawn area on next join.
- Fixed case where drone don't damage AI units.
- Added the Falcon and Sentinel drones.
- Server owners can configure the personal vault to be opened anywhere.
CHANGES V104:
- Added Kill List that show in detail all kills on the server for all players.
- Safezone protection against run over changed to disabled collision.
- The vehicle and gate master keys are now rare items that appears on dead AI.
- Moved some questionable items from normal traders to the obscure trader.
- Fixed unable to connect to a UAV after server restart.
- Now when controling an air drone the view distance is set to fly distance.
- Fixed the Base Sign not saving or showing the message incorrectly.
- BRPVP now says if you are missing the DLC of the buying item or vehicle.
- Added item that make a map house invincible.
- Now you can transfer all items to the last acessed base box.
- Now all squad members have name and distance in the 3D screen and name in map.
- Player names in 3D screen does not jump in Z axis anymore.
- Malden: Changed Fort Defend zombies spawn to more near the fort.
- Now the special PVP city never will be an infected area.
CHANGES V102A:
- (V102A) Fixed missin comma in the MySQL file inside V102 pack.
- Added Malden 2035 support.
- Decreased the number of zombies screams.
- Added Personal Tracer item to help players detect his bullet.
- Decreased price of farm on private mines.
- Tweaked Vehicle Mission to avoid vehicles to explode on placement.
- Player now can carry two primary weapons (weapons on key 1).
- Added Kill Map that show on map the density of the last 100 kills.
- If you run over a player (not friend) in safezone you is killed.
- Fixed safezone repulsive force making damage on players.
- Increased size of friends names on 3D screen.
- Now you can identify any player if you is near hin or zoom in his face.
- The option to show buildable area now covers all the map.
- Fixed convoy helis not sell on Dismantles.
CHANGES V100:
- Now you can choose in what week days players can raid bases.
- Added 6 new gates.
- Gates now have it own construction Kit.
- The personal vault can only be opened in safezones and bases.
- Added a F2 menu option to show buildings with good loot on map.
- Fixed Bomb mission not finishing when a turret is overthrown.
- Siege mission now always have tree towers.
- You can't repack ammo when into a vehicle.
- AI units can drop special items (alt+i menu).
- Added a bomb to destroy base walls (they back after restart).
- Jets and Arty are only acessible by admins (configurable).
- On server shutdown pushed vehicles have the new position saved.
- Added medium tanoan hangar in each Travel Aid Area (Altis).
- Increased the change to find Titan AT and AA launchers and missiles.
CHANGES V098A:
- (V098A) Fixed: Can't put a flag in the Destroyer because of the ship flag.
- (V098A) Fixed: Fedidex vehicles called on water spawning on the ocean floor.
- (V098A) Fixed: Destroyer big door not opening.
- Added plane armed drone in the Black Traders (no insurance).
- Added item that find drones around and spot his operator.
- Now you can configure jets, helis and air drones pylons.
- Now you pay a small price when you open the personal vault.
- Personal Tower added (alt+v menu).
- When a player disconnects his character stays in game for 30 seconds.
- Removed the invisible wall on Altis desert.
- Added a no-build area 500 meters around the black trader.
- Now you can see bases turret kills.
- Artillery range increased.
- Added 8 big, fixed ships that can be used as a base by players.
- Added personal shield on the alt+v menu.
- Fixed possibilitie of iventory not opening after you die.
- The personal vault now closes if someone shot it.
CHANGES V095:
- Added Chinese translation, thanks to Jiren_WuYaoMao.
- Completed russian translation, thanks to zhaleks.
- Now you can carry the loot droped by destroyed vehicles.
- Removed redundant code due to existence of HC and No-HC modes.
- Improved anti-dupe to avoid false positives when moving items.
- Now when you buy a identifier you can use it 5 times.
- Teleports now can be used to teleport to a remote friendly base.
- Now you can bury items and they are saved in the database.
- Added Black Trader where you can buy armed vehicles (no insurance possible).
- Items put out of bags and weapons dismantle doesn't happens in most situations now.
- Now you can move the base flag without the need to repack it.
CHANGES V090:
- More work on zombies, making then better and simplier.
- Fixed itens player is carrying dissapears when AI got deleted.
- Random respawn on suicide is now off by default.
- By default now players born with basic itens.
- Many changes and inprovements in the Fort Defend mission.
- Limited the number of gates in a base by flag size.
- View distance configurations now saves on database.
- Added Mobius Zombies, a tank zombie that give tons of ammo.
- Added Hulkus Pills that allow players to carry a vehicle for 35 seconds.
- Added Headless Client support (can be turned on/off, default is off).
- Fixed item loss when manipulating items in water bases (AGL x ATL thing).
- Removed the flag wall (yes, no flag wall anymore).
- Removed the automatic ceil (yes, no auto ceil anymore).
- Flags, even from friends, must be 500 m away from each other.
- Fixed anti dupe deleting items from player gear and personal vault.
- Multi part buildings now auto assembly when parts are near.
- Removed chance of restarts with fog.
- Hangar tent and medium dome is not in the Special Kit anymore.
- Removed fuel station feed from construction objects.
- Fixed ThingX objects dissapearing when created as simple objects.
- Increased price of spot services.
- Now on server start, boxes spawn after building objects.
- Tweaked vehicles simulation on and off.
- Fixed copy of players and dead bodies appearing on the spawn area.
- Fixed frozen world when using a drone far from player.
- Now you can just carry itens on the ground and not boxes anymore.
- Added signs you can add to your base with any text.
- Bases on the water can't be more than 1000 m away from the coast.
- When in admin or moderator mode you can't kill players by shooting.
- When a base get deleted by lack of payment all vehicles in it get deleted.
CHANGES V085:
- Players can step on constructing objects but can't surf on then away from flag.
- Loot system redone: no login wait for loot calc.
- Transfer from unit to cargo and from cargo to cargo is now instantly.
- Missions was spawning too fast: tweaked mission spawn delay.
- You can use a hydraulic jack to push vehicles.
- Added item to change any private vehicle ownerity.
- Added fuel gallon item to refuel vehicles.
- You can plant fuel gallons and shot then to explode.
- Added scaner item to verify near persons and vehicles.
- Added anti zombie item players can carry and use.
- Optimized cargo save on database to consume less data.
- Added farm tools and farm system.
- Added craft machine and craft system.
- Thermal scopes are removed from dead AI units.
- Craft menu don't close after you craft, so you are ready for another craft.
- You can give items from alt+i inventory to other players.
- Added cities with high zombie spawn rate.
- Removed fixed zombies city.
- Zombie code completely reworked, more simple and efficient.
- Helis virtual garage can be used in airports and travel aid places.
- Planes can be moved in and out virtual garage without cool down wait on his areas.
- Added convoy with Angara tanks.
- Mission AI now can have heavy guns and snipers.
- Increased chance of good vehicles in the Vehicle Mission.
- Removed car wrecks from EV mission to avoid mega farm on then.
- Created payd mines with specific ores (iron, coal...).
- Created Private mines where you pay to farm exactly what you want.
- Created a sphere that freeze enemy vehicles for 12 seconds.
- Added anti-dupe check when acessing inventory.
- Fixed vehicles jump after spawning then.
- By default, restart time is now 6 hours.
- Added cleaner to fix the 5 fps bug.
- Fixed loop error in RPT related to vehicles map icons.
- Decreased price of Fedidex vehicles.
CHANGES V003B:
- (V003B) Fixed constructing items category on traders without name.
- (V003A) Added random PVE area.
- (V003A) The mine detector now can find buried money and boxes.
- (V003A) Added mission: Buried Loot and Money.
- (V003A) Reworked the 3D icon agregator code, more optimized and simple.
- (V003A) Player can carry one mission loot box.
- (V003A) Players can bury mission boxes (not base boxes).
- (V003A) You can transfer itens from boxes and vehicles to the ground.
- (V003A) Fixed delay when buying a item on the weapon items menu.
- Some optimizations on zombies.
- Was not possible to sell one Qillin vehicle, fixed.
- Removed wrong items from the construction catalog.
- Added Kajman back to EV missions.
- Tweaked zombies explosive attack and jump.
- Decreased general AI acurracy.
- Removed TS and Discord link from the status bar.
- When map show is needed, map is show centered.
- Now you can set Ctrl + 1, 2 and 3 marks on map.
- Fixed not be able to mark from drones and vants.
- Fixed show links box size, when 2 links only.
- Now you can set planes facing direction.
- Fixed a bug in static turrets simulation on/off.
- Added turrets to the vehicle missions.
- Fixed boxes and vehicles cargo changes not saving.
- Fixed a bug that can duplicate items in containers inside boxes.
- Added a Insurance trader in main airport for planes/jets.
- AI loot tweaked and now liberated by default.
- Get over action (usually key v) disabled on enemy bases.
- Vehicle mission start time is now aleatory.
- Vehicles get in vehicle mission can't go immediately to virtual garage.
- Missions rare loot rebalanced.
- Zombies gives exactly the magazine you used on then.
- Fixed different access types to the teleport stone.
- The flag owner have complete acess to objects on his flag.
- Added animation to the bus service.
- Decreased price of the bus service.
- Insurance is now transfered to the new vehicle owner.
- Fixed wrong use of addWeapon when linkItem is the correct.
- Removed the use of createVehicleLocal command.
- When choosing bus destine zombies will not hit you.
- When spawning on base the helper quadbike does not appears.
- Remove a flag wall give you 70% of the wall price.
- Reworked system that checks if player is inside a key area.
- Admins now have a 100% separated character from their no-admin character.
CHANGELOG V071:
- Tweaked missions loot and money reward in general.
- Tweaked rare items in missions loot.
- Changed the transport mission vehicle to a non-DLC vehicle.
- Removed CTRG anti-thermal uniform from houses loot.
- The altis wall now is draw on map.
- Loot box with rare itens now make a sound when you open then.
- Increased the cargo of the personal vault in 75%.
- Many AI units now drop a money suit case when die.
- Can't sell some vehicles in Dismantle trader: fixed.
- Added bus services on the Altis main road.
- Fixed bipod duplication due to a change in BI function.
- Random respawn is not lost when the player reconnects.
- Die to zombie explosion don't generate random respawn.
- Flag wall remade, this can require a wipe.
- Base ceil is now made of a new object, thanks to Helion4.
- You can choose the size of the flag wall doors.
- Traders can show you only items for your current weapon.
- Fixed log explosion when a flag is deleted for no payment.
- Player dead body now can be moved 35 meters away.
- Ctrl 1, 2 and 3 put the mark exactly where you are looking.
- Pilot and copilot can now eject from the vehicle.
- Base ladders don't need to be hacked anymore.
- Added Teleporter Device to put on bases.
- Optimized infected city to consume less fps.
CHANGELOG V065:
- Virtual garage have different prices for each vehicle type.
- AI loot blocked by default.
- Snipers, Machine Guns, Launcher and big backpacks only in missions now.
- AI dificult set to maximum by default.
- Player life multiplier changed from 1.5X to 1.0X.
- Increased number of convoys from 3 to 4.
- Removed convoys icons on map (admins still can see).
- Increased prices when players sell items.
- Players born with no items by default.
- Increased pistols on houses loot.
- Techniques to avoid missing weapons and body when player dies.
- Increased reward when killing AI.
- Decreased dificulty of EV missions.
- Road Block missions now renew in another place when completed.
- Try to fix dissapearing boxes when moving then.
- Items and vehicles prices arrays can be overhide in generalVariablesChanges.sqf.
- Added var BRPVP_bornWithItems to set if players born with items.
- Fixed problems when player name have some special char.
- New flag areas can't be put near enemy flag areas.
- A flag area locked by a enemy flag can still grow 125 meters.
- Mission vehicles have god mode in safe zones and no collision damage.
- The respawn quad have god mode in safe zones and no collision damage.
- The convoy vehicles don't stop anymore after some time.
- Var BRPVP_fixedZombiesRun to turn the infected city on/off.
- Var BRPVP_virtualGarageEverywhere to allow virtual garage anywhere.
- Var BRPVP_useRandomRespawnWhenSuicide to turn random respawn on/off.
- Zombie spawn hint is now off by default (BRPVP_showZombieSpawnHint = false;).
- Increased number of spawn zombies.
- Increased the chance of zombies give magazines when die.
- Vehicle now can be insured by half the buy price.
- Var BRPVP_defendFortRun to turn on/off the Fort Defend mission.
- Reworked the zombies give magazine code.
- Each vehicle has an option to check if it's insured.
CHANGELOG V060:
- Fixed objects destroyed with the destroy option coming back after server restart.
- Fixed destroyed public permanent vehicles coming back after restart.
- Players can add a circular ceil in their bases that fits with the flag wall.
- Transport Helicopters now can carry any type of land vehicle.
- Fixed non-admin players be able to small fly with keys 4 and 5.
- Fixed interspace in the flag wall that allow players to bug inside.
- Added configurable areas where first person view is forced.
- 0.50 turrets defending bases now attack hunter, ifrit and strider vehicles.
- Admins now can delete players dead bodies.
- Admins now can copy his loadout to other players.
- Fixed admin teleport moving player to wrong position.
- Admins now can add negative values to players bank account.
- Fixed wrong behaviour when hacking a player with negative bank account.
- Admins can now increase or decrease their own money in bank and wallet.
- When players give an object it's share config is not reseted anymore.
- You can use the Control Center to give all your objects to another player.
- Limited by code the number of near aligned gates to 6.
- Fixed a bug in detecting aligned gates with the remote control.
- Rework of the map/gps icons code making it simplier and more responsive.
CHANGELOG V055:
- Fixed balaclava disappears when player dies.
- Added a configurable multiplier that affects all missions money rewards.
- Only admins and moderators can talk in side channel, players can use text only.
- Great inprovement of the Fort Defend Mission.
- Fixed low damage on radioactive areas.
- OP vehicles (tanks, jets, artillery, etc) are now avaliable to admins.
- You must kill most AI units to be able to destroy the sunken submarine.
- You must kill 70% of the AI units to access the loot boxes (Bravo Point and Siege).
- Now players fresh respawn with the hand gun reloaded.
- The virtual garage works on specific areas for each vehicle type.
- Now you can move most of the objects without the need to repack it.
- You can put and remove money from underwater boxes.
- You can move underwater boxes to the surface to put and remove itens from it.
- Added a item you can use to spawn zombies.
- When the player suicides he respawn in a random place.
- Fixed player in combat mode be able to enter in safezones.
- The vehicle from the transport mission can't enter in safezones.
CHANGELOG V050:
- Fixed player getting stuck in mission turrets.
- Position precision of constructions saved on database increased 100 times.
- Jets and heavy tanks removed from traders.
- Vehicle menu on vehicle traders now show armor and storage capacity.
- Sky dive and parachute works allways the player is falling above 100 meters.
- Respawn wait time is larger when you die for a player.
- Added guards defending the Altis wall passages.
- Time penault to respawn in PVP areas are allways 20 seconds.
- You can't use master keys in the Traveling Aid areas.
- The flag wall now goes into water if the flag is near water.
- Added Control Center to quickly change the share of all your base goodies.
- Added smart remote control to open doors https://youtu.be/Wa7j2CcPUME.
- Fixed kill zombies with vehicle weapons don't give money.
- Added sunked submarine mission.
- Now you need to have free space in front of you to open the personal vault.
- The remote control fix bugged doors when they are out of sync.
- Remake of admin fly mode (now keys 4, 5, 6 and 7).
CHANGELOG V045:
- You can put all vehicle in virtual garage, but limited to a number of each type.
- New EV mission: Fear Refinery.
- Vehicles caught from Virtual Garage can be put again in it only after 15 minutes.
- Fixed player dynamic 3D marks stuck or not show.
- Player dynamic 3D marks are now visible to squad group and on map.
- Now you can add a wall (5 types) arround flag area with 1 to 4 entrances.
- Door hack on big buildings affects all building doors near the hack position but not far doors.
- Admins now can choose between player mode and admin mode on login.
- All prices was adjusted.
- You cannot pass your flag to another player if he already have a flag.
- Added Identifier item that allow you to identify the owner of a object, flag or vehicle.
- Sky dive code reworked.
- Added new mission: Bomb Mission.
- Added option to see avaliable slots in virtual garage.
- Added slightly modified Infected Village (100 zombies by default).
- Infected Village zombies allways appears on map as orange dots.
- Added a new mission: Transport Mission.
CHANGELOG V038A:
- Dead turrets can't be removed giving space to another turret. Only after server restart.
- Hacked buildings and objects now stays fully acessible until server restart.
- Another try to avoid some spawned vehicles on traders to explode.
- Fixed base defense turrets sometimes stops to attack after player dies to it.
- Base radars are more usefull now (it see more).
- Created "No Item Loss" mode where players don't loose gear when die, mainly for events.
- Fixed player loose vault itens when BRPVP try to save a closed vault.
- Land vehicles and players inside land vehicles now don't receive collision damage.
- When you put a vehicle in the virtual garage, money is taken from the bank, and not hand anymore.
- Added ban and unban options on admin menu (not BE).
- Added "Who Invaded my Base" option on player menu.
- Leaving a vehicle near a building don't make you enter the building.
- Event Handlers now run a function and not code, for better performance.
- New boat trader in the north of Altis.
- New EV mission: Fear Refinery.
- You can now set view distances for ground and flying modes.
- AI vehicles are fully refueled each 5 minutes.
- V038A - Fixed players access admin menu using View Distance option.
CHANGELOG V035:
- Jump in closed areas is less buggy now.
- PhysX objects do not fall slowlly when constructing in the air.
- When constructing you can move objects near and far with keys G and T.
- When a EV mission finish, it removes itself and another EV mission starts.
- Jets prices cut down to 50%.
- IDAP and Gendarmerie uniforms now can be sold in the Collectors.
- Enemy spawn on Fort Defend is now covered with dust smoke to allow spawn on open areas.
- Tweaked small missions loot and reward to make then competitive with EV missions.
- You cant automatic transfer money flares from a box.
- Error in kill messages fixed.
- Bank account is now limited to 15 milions.
- You can store 4 milions in each base storage box.
- Added Hack Tool on obscure trader, with it you can hack a player bank account.
- Increased the value of flares to allow storage of greater money with less flares.
- You can apply the dir and z attributes of other objects to your constructing object.
- You can't transport money flares but you can transform then in wallet money.
- Added IDAP Van to vehicle traders and Fedidex Express Service.
- Added artillery vehicles to traders with limited attack ranges.
- Fixed a bug in jump. Result: no more stuck when over no-walk objects.
- Translated construction keys reference to english and russian (thanks zhaleks).
- Fixed unstopable rotor sounds sometimes when you leave a heli.
- Added drones, you can put then in the virtual garage anywere on the map.
- Fixed vehicles exploding when you buy it.
- Fixed disabled player not trow money suit case when disconnect.
- Try to fix uniform and vest not saving on database.
- Fixed virtual garage spawn when player is above a ground object.
CHANGELOG V030A:
- Fort Defend mission. Defend the fort against waves of zombies and AI units, win money and items.
- You can use spoting services to spot a player. This service is acquired in the Obscure Traders.
- You now can use jump to unstuck yourself when stuck-floating above a geometry (vehicles, walls, etc).
- The extra jump velocity done by surround geometry is now limited to 2 m/s.
- The excedent of items tranference action is now put on the foot of the player executing the action.
- Code optimizations to reduce the number of opened subscripts with small duration.
- The small Tanoan hangar now can be lock picked.
- Tweaked code to avoid buildings doors out of sync in different players machines.
- The rewards on Fort Defend mission now goes to player wallet and not the player bank account.
- You can construct a item that clean the trees and bushes 50 meters arround it.
- You can place a shovel near a tree to remove that tree.
- You can add trees to your base with the construction kit trees.
- Radioactive areas with valuable loot. Use vodka to attenuate radiation effects.
- Fixed weapon dissapear when player is revived (Arma 3 1.84 BRPVP bug).
- Fixed loss of weapon acessories when transfering items from cargo to cargo.
- Added a variable to turn AI blocked loot on and off easily (off by default).
- Added a fix for isPlayer Arma 3 function giving false negatives.
- Added Event Missions (EV) that you can turn on and off anytime.
- Fort of Light is now an Event Mission (EV).
- You can manualy set the box used in the player personal vault. For the ones wanting a bigger box.
- Each event now have 2 reinforcements, a Kajman Attack Heli and a Huron with soldiers.
- Turrets view angle increased.
- Fixed bipods and binoculars dissapearing when saving items to database or transfering items.
- Created a list with denied items. The list have Titans and thermal optics
- Denied items are automaticaly removed from mission loot and dead AI units.
- If you die equiped with a denied item it will be deleted and a sound will play.
- Fixed unable to turn off base lamps.
- Added virtual garage to all airports where you can store your planes, you must pay to use it.
- Buildings now have global simulation disabled. Simulation is enabled when needed.
- You can add Camonet and SLAT armour to the APCs and Tanks.
- Now the vehicles that spawn on map are Fedidex vehicles, they get deleted on restart.
- New oportunities to have vehicles simulation turned off.
- Added Tanoa Support.
- Fixed dupe related to personal vault and sell receptacle.
- Fixed a dupe related to item transference.
- Added no build area around EV events.
- Added option "See Buildable Area" to show on map where you can build a flag.
- Zombies spawn prone.
- Added turrets to EV event mission in Tanoa.
- Spot error increased to 500 m and now the spot money goes to the spoted player.
- Kill message now show the projectile used, not the weapon.
- Fixed various bugs that happens when you die with the vault or sell receptacle open.
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